Connect your WiiMote to Windows using the BlueSoleil bluetooth stack

All right I received even more mail saying “my bluetooth software doesn’t look like yours” (see this article or this article)… As said before that is possible because there are several bluetooth packages around. In this article I’ll try to explain how you can connect your WiiRemote to Windows XP while using the BlueSoleil bluetooth stack.

Prerequisites (what you need to get it working):

  • Hardware
    • Computer
    • Bluetooth adapter (an adapter for using an open wireless protocol for exchanging data over short distances).
    • Wii Remote (also known as a wiimote, the primary controller for Nintendo’s Wii console)
  • Software

 

Open BlueSoleil

Now press 1+2 on your WiiMote so all four of the lights blink. While the lights are blinking on your WiiReMote click on the orange sphere in the BlueSoleil program to find the WiiMote.

While the lights of your WiiReMote are still blinking double click the newly found device.

 

Right click on the newly paired WiiMote, go to Connect and select Bluetooth Human Interface Device Service.

 

Click “Next”.

 

The New Hardware Wizard will automatically install drivers for the WiiMote.

You might get asked to Continue or Stop the installation. Click “Continue Anyway”.

If all went well you’ll see a green dotted line attached from the orange sphere to your WiiMote.

 

Suggestions for improving this article are welcome, please let me know and drop me a line.

 

How to connect your WiiMote using Windows XP

This weekend I received a couple of emails asking me whether it was possible to use the WiiMote in combination with MS Windows… Yes it is possible 🙂 and in this article I’ll try to explain how you could connect your Wii Remote in Windows XP.

Prerequisites (what you need to get it working):

  • Hardware
    • Computer
    • Bluetooth adapter (an adapter for using an open wireless protocol for exchanging data over short distances).
    • Wii Remote (also known as a wiimote, the primary controller for Nintendo’s Wii console)

Here is a step by step explanation:

Double click on the Bluetooth icon in the lower right corner of your screen (an other place where you can find the bluetooth software is in the Control Panel). The icon should look like this

You can add a new connection by pressing the new connection button (if your pop-up windows doesn’t look like the picture below you’re probably using a different bluetooth stack. You might wanna check here ).

Press 1+2 on the WiiMote then select the fast modus and press Next.

After several seconds Windows XP should find the WiiMote, press Next to make the connection.

If all went well you’ll see you have a connected WiiMote

You can disconnect your WiiMote by either pressing the red button on your WiiMote or by right clicking your WiiMote-icon and select disconnect.

 

Suggestions for improving this article are welcome, please let me know and drop me a line.

Use the Wii Nunchuck as a MIDI controller

Some weeks ago Wolfgang Gaube (a composer, musician and and sound designer) wrote me an email asking me, because I had some experience with the Wii and MIDI, whether it would be possible to use the Wii Nunchuck as a MIDI controller (hardware or software which generates and transmits MIDI data to MIDI-enabled devices). That’s how our cooperation started, we exchanged gear and setup details and started to work. Some research, scripting, trail and error resulted in a slick script for GlovePie…

Prerequisites (what you need to get it working):

  • Hardware
    • Computer
    • Bluetooth adapter (an adapter for using an open wireless protocol for exchanging data over short distances).
    • Wii Remote (also known as a wiimote, the primary controller for Nintendo’s Wii console)
    • Wii Nunchuck (Its appearance when attached to the Wii Remote resembles the nunchaku, hence the name)
  • Software
    • GlovePie (is a free Programmable Input Emulator, originally for the Essential Reality P5 Virtual Reality Glove, which now supports a huge range of input devices, especially the Nintendo Wii Remote (Wiimote))
    • MIDI Yoke (allows you to connect the MIDI output from one program to the MIDI input of a different program)
    • MIDI-OX (is a 32 bit multi-purpose tool: it is both a diagnostic tool and a System Exclusive librarian. It can perform filtering and mapping of MIDI data streams. It displays incoming MIDI streams, and passes the data to a MIDI output driver or the MIDI Mapper.)
    • ZynAddSubFX (is a open source software synthesizer capable of making a countless number of instruments, from some common heard from expensive hardware to interesting sounds that you’ll boost to an amazing universe of sounds)
    • WiiNunChuck2Midi GlovePie script (a script that converts Nunchuck movements to MIDI controller information)

 

Let’s get going:

Where possible I provided links to the necessary download locations.

Download MIDI Yoke and install it.

Press Close and REBOOT your computer.

 

 

Configuring MIDI ports in Windows

Configure your MIDI ports in Windows by accessing the control panel (Start / Control Panel) and select “Sounds and Audio Devices”.

Go to the “Audio” TAB and select “Out to MIDI Yoke: 1”  as MIDI music playback device and click “OK”.

 

Download MIDI-OX and install it.

 

Configuring MIDI-OX

Now we have to configure MIDI-OX to pass the MIDI signal from MIDI Yoke: 1 to MIDI Yoke: 2

 

What is really happening:

GlovePie converts the Wii Nunchuck movements to MIDI controller information and sends the MIDI signals via the “MIDI Yoke: 1”  to MIDI-OX, MIDI-OX on its turn sends the MIDI signals to ZynAddSubFX via “MIDI Yoke: 2”.  ZynAddSubFX converts the MIDI signal into a sound effect (Wii Nunchuck movements >> GlovePie >> MIDI Yoke: 1 >> MIDI-OX >> MIDI Yoke: 2 >> ZynAddSubFX >> Sound effect).

 

Start MIDI-OX go to “Options” and select “”MIDI devices”.

 

Now select “In From MIDI Yoke: 1” as input and select “Out To MIDI Yoke: 2” as output and click OK.

 

 

Download ZynAddSubFX and install it.

 

Configuring MIDI ports in ZynAddSubFX

Go to “File” and select “Settings”.

In the right bottom corner select “In From MIDI Yoke: 2” as MIDI-in device, and click “Close”.

 

Download GlovePie and install it. GlovePie doesn’t come with an installer so you have to create a folder and extract the zip file into the folder. In my case I created a folder called “C:\Program Files\GlovePie”. I also created a shortcut to my desktop (right click “GlovePIE.exe”, send to, shortcut to desktop).

 

 

Configuring GlovePie

After the installation of GlovePie we need a script that actually converts the Wii Nunchuck movements to MIDI controller events. So I wrote a script called Wii Nunchuck to MIDI (WiiNunChuck2MIDI), download the WiiNunChuck2MIDI GlovePie script and extract it to the “GlovePie\WiimoteScripts” folder (In our case the “C:\Program Files\GlovePie\WiimoteScripts” folder).

Check this update : Wii2MIDI including NunChuck MIDI control

 

Connecting the Wii Remote to Windows

Connect WiiMote to Windows by accessing the control panel (Start / Control Panel) and select “Bluetooth Devices”.

Click the “Add” button.

Select “My Device is set up and ready to be found”, press 1+2 on your WiiMote and click “Next”.

Select the found Nintendo device and click “Next”.

Select don’t use passkey and click “Next” then click “Finish”.

 

Now let’s Rock and Roll !

  • Start ZynAddSybFX select an instrument by going to “Instrument” and select “Show instrument bank” use the drop down box in the upper left corner and choose something you like (you can change instruments later while everything is up and running).
  • Start MIDI-OX
  • Connect your Wii Remote to Windows
  • Hookup your Wii Nunchuck to your Wii Remote
  • Start GlovePie
  • Load and start the WiiNunChuck2MIDI script
  • Play notes with you (virtual) keyboard and start controlling your sounds with Nunchuck movements 🙂
  • Have fun !!!

 

 

Suggestions for improving this article are welcome, please let me know and drop me a line

Connect your WiiMote to Windows XP using the Microsoft bluetooth stack

All right I received a mail saying, my bluetooth software doesn’t look like yours (see this article). That’s possible because there are several bluetooth packages being used, in this article I’ll try to explain how you can connect your WiiRemote to Windows XP while using the Microsoft bluetooth stack.

Prerequisites (what you need to get it working):

  • Hardware
    • Computer
    • Bluetooth adapter (an adapter for using an open wireless protocol for exchanging data over short distances).
    • Wii Remote (also known as a wiimote, the primary controller for Nintendo’s Wii console)
  • Software
    • Windows XP

 

Connect WiiMote to Windows by accessing the control panel (Start / Control Panel) and select “Bluetooth Devices”.

Click the “Add” button.

Select “My Device is set up and ready to be found”, now press 1+2 on your WiiMote and click “Next”.

Select the found Nintendo device and click “Next”.

Select don’t use passkey and click “Next”.

Click “Finish”

If all went well your WiiRemote is now connected.

 

You can disconnect your WiiMote by either pressing the red button on your WiiMote or by right clicking your WiiMote-icon and select disconnect.

 

 

Suggestions for improving this article are welcome, please let me know and drop me a line.

Combining the WiiMote with GlovePie to make MIDI music

After the first article on using the Wii Remote in Windows XP I tried to take it one step further, taking it to the next level using the WiiMote to make MIDI music.

Prerequisites (what you need to get it working):

  • Hardware
    • Computer
    • Bluetooth adapter (an adapter for using an open wireless protocol for exchanging data over short distances).
    • Wii Remote (also known as a wiimote, the primary controller for Nintendo’s Wii console)
  • Software
    • GlovePie(is a free Programmable Input Emulator, originally for the Essential Reality P5 Virtual Reality Glove, which now supports a huge range of input devices, especially the Nintendo Wii Remote (Wiimote))
    • MIDI Yoke (allows you to connect the MIDI output from one program to the MIDI input of a different program)
    • MIDI-OX (is a 32 bit multi-purpose tool: it is both a diagnostic tool and a System Exclusive librarian. It can perform filtering and mapping of MIDI data streams. It displays incoming MIDI streams, and passes the data to a MIDI output driver or the MIDI Mapper.)
    • ZynAddSubFX (is a open source software synthesizer capable of making a countless number of instruments, from some common heard from expensive hardware to interesting sounds that you’ll boost to an amazing universe of sounds)
    • Wii2MIDI GlovePie script (a script that converts buttons being pressed on the Wii Remote to MIDI note on / off information (there are multiple GlovePie scripts for download in this article))

 

Let’s get going:

Where possible I provided links to the necessary download locations.

Download MIDI Yoke and install it.

Press Close and REBOOT your computer.

 

 

Configuring MIDI ports in Windows

Configure your MIDI ports in Windows by accessing the control panel (Start / Control Panel) and select “Sounds and Audio Devices”.

Go to the “Audio” TAB and select “Out to MIDI Yoke: 1”  as MIDI music playback device and click “OK”.

 

Download MIDI-OX and install it.

 

 

Configuring MIDI-OX

Now we have to configure MIDI-OX to pass the MIDI signal from MIDI Yoke: 1 to MIDI Yoke: 2

 

What is really happening:

GlovePie converts buttons being pressed on the Wii Remote to MIDI note on / off information and sends the MIDI note on/off signal via the “MIDI Yoke: 1”  to MIDI-OX, MIDI-OX on its turn sends the MIDI note on/off signals to ZynAddSubFX via “MIDI Yoke: 2”.  ZynAddSubFX converts the MIDI signal into a sound (Buttons pressed on WiiMote >> GlovePie >> MIDI Yoke: 1 >> MIDI-OX >> MIDI Yoke: 2 >> ZynAddSubFX >> Sound).

 

Start MIDI-OX go to “Options” and select “”MIDI devices”.

 

Now select “In From MIDI Yoke: 1” as input and select “Out To MIDI Yoke: 2” as output and click OK.

 

 

Download ZynAddSubFX and install it.

 

Configuring MIDI ports in ZynAddSubFX

Go to “File” and select “Settings”.

In the right bottom corner select “In From MIDI Yoke: 2” as MIDI-in device, and click “Close”.

 

Download GlovePie and install it. GlovePie doesn’t come with an installer so you have to create a folder and extract the zip file into the folder. In my case I created a folder called “C:\Program Files\GlovePie”. I also created a shortcut to my desktop (right click “GlovePIE.exe”, send to, shortcut to desktop).

 

 

Configuring GlovePie

After the installation of GlovePie we need a script that actually converts the buttons that are being pressed on the WiiMote to MIDI note on/off events. So I wrote a script called Wii to MIDI (Wii2MIDI), download the Wii2MIDI GlovePie script (or the newer script v1.1) and extract it to the “GlovePie\WiimoteScripts” folder (In our case the “C:\Program Files\GlovePie\WiimoteScripts” folder). OK, I’ve just updated the Wii to MIDI script (again) so it can play the whole range of MIDI notes (octave 1 till octave 8), basically it sets you of with having a full blown MIDI keyboard within your reach (download Wii2MIDI v1.3 here). If you want to use your WiiMotes as drumsticks you could also try this GlovePie script called Wii to MIDI whacker, it triggers MIDI notes while whacking your WiiMote and pressing buttons. Like the Wii to MIDI script version 1.3 it also enables octave scaling using the plus and minus buttons on your Wii Remote (you can actually scale octaves for each separate WiiRemote).

 

 

Connecting the Wii Remote to Windows

Connect WiiMote to Windows by accessing the control panel (Start / Control Panel) and select “Bluetooth Devices”.

Click the “Add” button.

Select “My Device is set up and ready to be found”, press 1+2 on your WiiMote and click “Next”.

Select the found Nintendo device and click “Next”.

Select don’t use passkey and click “Next” then click “Finish”.

 

Now let’s Rock and Roll !

  • Start ZynAddSybFX select an instrument by going to “Instrument” and select “Show instrument bank” use the drop down box in the upper left corner and choose something you like (you can change instruments later while everything is up and running).
  • Start MIDI-OX
  • Connect Wii
  • Start GlovePie
  • Load and start the Wii2MIDI script.
  • Have fun !!!

 

 

Suggestions for improving this article are welcome, please let me know and drop me a line !

Guitar Hero World Tour Drums to MIDI

Last month I received a couple of e-mails from readers asking me whether I had a script to hook up their Guitar Hero World Tour Drums (GHWT) to MIDI. Although willing to help, I wasn’t able to pull this one of myself as I don’t own (such) a drum kit. So I wrote them back that I was willing to help, but that I needed their help as well. Happily someone called Fonz replied to my request, willing to help me write a script. So I wrote several scripts and Fonz would test the scripts whether they were working or not. This collaboration payed of… Although the scripts are not completely finished (work in progress), the results are MIDI recordable :-))

Prerequisites (what you need to get it working):

  • Hardware
    • Computer
    • Bluetooth adapter (an adapter for using an open wireless protocol for exchanging data over short distances).
    • Wii Remote (also known as a wiimote, the primary controller for Nintendo’s Wii console)
    • Guitar Hero World Tour Drums (GHWT) (compatible) drum kit
  • Software
    • GlovePie version 0.30 !!! (is a free Programmable Input Emulator, originally for the Essential Reality P5 Virtual Reality Glove, which now supports a huge range of input devices, especially the Nintendo Wii Remote (Wiimote))
    • MIDI Yoke (allows you to connect the MIDI output from one program to the MIDI input of a different program)
    • MIDI-OX (is a 32 bit multi-purpose tool: it is both a diagnostic tool and a System Exclusive librarian. It can perform filtering and mapping of MIDI data streams. It displays incoming MIDI streams, and passes the data to a MIDI output driver or the MIDI Mapper.)
    • ZynAddSubFX (is a open source software synthesizer capable of making a countless number of instruments, from some common heard from expensive hardware to interesting sounds that you’ll boost to an amazing universe of sounds)
    • WiiDrums2MIDIZynAdd GlovePie script (or the General MIDI version WiiDrums2GMMIDI script) (a script that converts drum pads being hit on the Drum Kit to MIDI note on / off information)

 

Let’s get going:

Where possible I provided links to the necessary download locations.

Download MIDI Yoke and install it.

Press Close and REBOOT your computer.

 

Configuring MIDI ports in Windows

Configure your MIDI ports in Windows by accessing the control panel (Start / Control Panel) and select “Sounds and Audio Devices”.

 

Go to the “Audio” TAB and select “Out to MIDI Yoke: 1”  as MIDI music playback device and click “OK”.

 

Download MIDI-OX and install it.

 

Configuring MIDI-OX

Now we have to configure MIDI-OX to pass the MIDI signal from MIDI Yoke: 1 to MIDI Yoke: 2

 

What is really happening:

GlovePie converts drum pads being hit on the Drum Kit to MIDI note on / off information and sends the MIDI note on/off signal via the “MIDI Yoke: 1”  to MIDI-OX, MIDI-OX on its turn sends the MIDI note on/off signals to ZynAddSubFX via “MIDI Yoke: 2”.  ZynAddSubFX converts the MIDI signal into a sound (Drum pads being hit on the Drum Kit >> GlovePie >> MIDI Yoke: 1 >> MIDI-OX >> MIDI Yoke: 2 >> ZynAddSubFX >> Sound).

 

Start MIDI-OX go to “Options” and select “”MIDI devices”.

 

Now select “In From MIDI Yoke: 1” as input and select “Out To MIDI Yoke: 2” as output and click OK.

 

Download ZynAddSubFX and install it.

 

Configuring MIDI ports in ZynAddSubFX

Go to “File” and select “Settings”.

In the right bottom corner select “In From MIDI Yoke: 2” as MIDI-in device, and click “Close”.

 

Download GlovePie version 0.30 and install it (it’s very important to use version 0.30 !!!). GlovePie doesn’t come with an installer so you have to create a folder and extract the zip file into the folder. In my case I created a folder called “C:\Program Files\GlovePie”. I also created a shortcut to my desktop (right click “GlovePIE.exe”, send to, shortcut to desktop).

Configuring GlovePie

After the installation of GlovePie we need a script that actually converts drum pads being hit on the Drum Kit to MIDI note on/off events. So I wrote a script called Wii Drums to MIDI for ZynAddSubFX (WiiDrums2MIDIZynAdd), download the WiiDrums2MIDIZynAddGlovePie script (or the General MIDI version WiiDrums2GMMIDI script) and extract it to the “GlovePie\WiimoteScripts” folder (In our case the “C:\Program Files\GlovePie\WiimoteScripts” folder).

 

 

Connecting the Wii Remote to Windows

Connect WiiMote to Windows by accessing the control panel (Start / Control Panel) and select “Bluetooth Devices”.

Click the “Add” button.

Select “My Device is set up and ready to be found”, press 1+2 on your WiiMote and click “Next”.

Select the found Nintendo device and click “Next”.

Select don’t use passkey and click “Next” then click “Finish”.

 

Now let’s Rock and Roll !

  • Start ZynAddSybFX select an instrument by going to “Instrument” and select “Show instrument bank” use the drop down box in the upper left corner and choose “Drums” and select “1. Drums Kit1”.
  • Start MIDI-OX
  • Connect Wii
  • Start GlovePie
  • Load and start the Wii Drums to MIDI (WiiDrums2MIDIZynAdd.PIE) script.
  • Have fun !!!

 

A big word of THANKS for Fonz as I couldn’t do this without him!!!

Suggestions for improving this article are welcome, please let me know and drop me a line !

Making music using a computer, Wiimote and PureData

An article that appeared on the Create Digital Music website, about making music using the WiiMote and a computer, drew my attention. Several hints were given on the how to, but as always in doing new things the information was scattered everywhere and nowhere. After reading many articles and watching many videos I found out how to realize a working setup for myself. In this article I’ll try to explain the steps needed to create a working setup for yourself.

Prerequisites (what you need to get it working):

  • Hardware
    • Computer
    • Bluetooth adapter (an adapter for using an open wireless protocol for exchanging data over short distances).
    • Wii Remote (also known as a wiimote, the primary controller for Nintendo’s Wii console)
  • Software
    • Ubuntu Studio (a multimedia editing/creation flavor of Ubuntu. It’s built for the GNU/Linux audio, video, and graphic enthusiast or professional)
    • Pure Data (a real-time graphical programming environment for audio, video, and graphical processing)
    • Wiilib (a library of externals enabling you to use a Wii remote controller in Pure Data)
    • CWiid(a collection of Linux tools written in C for interfacing to the Nintendo Wiimote)
    • Pure Data programs to combine all of them resulting in sound creation.

 

Let’s get going:

Where possible I provided links to the necessary download locations.

You either have an pre installed bluetooth adapter in your computer or you can buy one in the shop.

Download the Ubuntu Studio 9.10 (Karmic) DVD Image and burn it to DVD.

Repartition your hard disk (or don’t), and install Ubuntu Studio 9.10

Make sure you’ve got batteries Wii Remote

 

Open a terminal session in Ubuntu then copy and paste the following instructions:

sudo apt-get install libcwiid1 lswm wmgui wminput

 

Sometimes it comes in handy to know your gear so at this point, you can turn on the Wii remote to scan by pressing 1 and 2 simultaneously (all the lights will flash) then running:

hcitool scan

 

After you installed the necessary packages, you we’ll be able to give it the first shot by entering wmgui in a terminal window

wmgui

 

Select “connect” from the file menu, press 1+2 on the Wiimote when prompted then click OK. Lights and rumble can be turned on and off from the controls menu, and which inputs are displayed from the settings menu. Using this, you can test the IR camera (I didn’t have infrared lights so I used a candle (BE VERY CAREFULL WITH OPEN FIRE IN AND AROUND YOUR LIVING AREA not to set the place on fire)), the accelerometers and check the inputs from the Nunchuck or Classic Controller.

 

Now you know basic set-up is working (your computer running Ubuntu Studio, your bluetooth adapter, your Wii Remote and the “connection” between it all).

 

Getting the Wiimote working with Pure Data

Copy wiilib.pd_linux (alternative download: wiilib.pd_linux_i386 here or the amd64 version wiilib.pd_linux_amd64 here

sudo move /home/winko/Downloads/wiilib.pd_linux /usr/lib/pd/extra/.

 

Start up PureData and edit the start up parameters to PD by adding “wiilib” to the “PD binaries that need to load” (“File” >> “Startup…”).

 

Close pure data and start up “Jack Audio Connection Kit”.

 

Start PureData again and if all went well you’ll see the following message.

 

Connect to Pure Data to Jack by going to “Media” and select “Jack” you will see the image below. Click “OK”.

 

Now we need to get the sound out of Jack… Go to the “Jack Audio Connection Kit”. Select “pure_data_0” on the left and select “system” on the right than press the “Connect” button. After that it should look like this.

 

Now we’re ready to load a Puredata program to test our setup, it is called wiimote-help.pd (alternative download here). Go to “File” and “Open” in Puredata and select the program called wiimote-help.pd and follow the instructions on the screen. IN ORDER TO CONNECT: First put the wiimote into discover mode (press buttons 1 and 2 simultaneously) then click the flag/button/message called “discover”. Select the reportAcceleration flag/button/message and start shaking your big bad Wii Remote. If all went well you’ll see the green acceleration sliders move.

 

Ok assuming that this went well we can start an actual sound program, in the example below I used  wii_plink.pd (alternative download here) (wii_plink.pd comes with the needed sinegrain.pd make sure they are both in the same directory). Go to “File” and “Open” in Puredata and select the program called wii_plink.pd. IN ORDER TO CONNECT: First put the wiimote into discover mode (press buttons 1 and 2 simultaneously) then click the flag/button/message called “discover”.

 

Now when your shake your Wiimote nothing happens until you select the “compute audio” toggle button in the main Pd window.

Now you should have sound coming out of your speakers, have fun!

 

Suggestions for improving this article are welcome!

If you created or know different Wiimote enabled Pure Data sound programs, then please let me know and drop me a line.

Automated calibration of your WiiMote in GlovePie

After having used GlovePie several times, I thought it would be handy to have a function that would auto calibrate my Wii remote. I couldn’t find a script or routine that did this, so I decided to give it a try.

I wrote a routine that sampled and summed the values of the x-, y- and z-axes for 200 times, dividing the generated sum by two hundred gives a rather good Offset value :-). You can copy and paste my script into most other scripts. It makes it much easier (and faster) to hook up any WiiMote and use it instantly. All you have to do after copying and pasting my script is place the Wiimote face up on a flat surface, start the GlovePie script and wait for the calibration to be 100 %

You can download the WiiMote Auto Calibration script here.

 

An example of the automatic calibration of the WiiMote can be seen into action in the adjusted “Google Earth Interface for Wii Remote” script written by Joseph Coulston.

You can download the original scipt here, and you can download the adjusted script here.

 

Suggestions for improving this article are welcome, please let me know and drop me a line !

Using Wiican makes gaming easier in Linux

A month ago I stumbled upon a program called Wiican. Wiican is a fantastic program, or to put it more correctly it’s a bunch of extremely powerful scripts, that makes your life easier using your Wii Mote in Linux.

Having my holidays within sight, I really didn’t have time to give it a close look before I took of to France. “Luckily” I had some time during my holidays (read: I had some rainy days) to experiment and discover the power of Wiican.

So after a bit of fiddling I came up with a script that to use your Wiimote in First Person Shooter (FPS) games like Assaultcube, Sauerbraten, Warsow), etc.

Prerequisites (what you need to get it working):

  • Hardware
    • Computer running Ubuntu
    • Network connection
  • Software
    • Wiican installed (I’ll describe the installation of Wiican in a different article, because at this moment the installation struggles with some dependencies issues)

 

  • Download and unzip the Wiican script I wrote
  • Import the script within Wiican (details will follow when I’m back from my holidays)
  • Start the script
  • Hookup your WiiMote
  • Start fragging some bots

 

Or you can try to write your own script within Wiican…

Script contents:

Name : CUBE Game Gamepad
Comment : Control CUBE games using the Wiimote
Authors : Winko Erades
Version : 0.3# Wiimote accelerometer as mouse XY axis
Plugin.acc.X = REL_Y
Plugin.acc.Y = – REL_X# Wiimote buttons for movement
Wiimote.Up = KEY_LEFT
Wiimote.Down = KEY_RIGHT
Wiimote.Left = KEY_DOWN
Wiimote.Right = KEY_UP

# Wiimote buttons for shooting and jumping
Wiimote.1 = BTN_LEFT
Wiimote.2 = KEY_SPACE

And now start fragging!!! 🙂

 

Suggestions for improving this article are welcome, please let me know and drop me a line.

Use the WiiMote as a mouse in Linux

In my search for using the WiiMote as a musical instrument I found out it’s rather easy to setup your system to use the WiiMote as a mouse. Some of the steps needed to configure your system are actually the same, for being complete I’ll document all steps in this article.

 

Prerequisites (what you need to get it working):

  • Hardware
    • Computer able to run Ubuntu (I prefer Ubuntu Studio).
    • Bluetooth adapter (an adapter for using an open wireless protocol for exchanging data over short distances).
    • Wii Remote (also known as a wiimote, the primary controller for Nintendo’s Wii console)
  • Software
    • Ubuntu Studio (a multimedia editing/creation flavor of Ubuntu. It’s built for the GNU/Linux audio, video, and graphic enthusiast or professional)
    • CWiid(a collection of Linux tools written in C for interfacing to the Nintendo Wiimote)

 

Allright let’s get started :

Where possible I’ll provide the links to the necessary download locations.

You either have an pre installed bluetooth adapter in your computer or you can buy one in the shop (make sure it’s linux compatible).

As we’re using Ubuntu Studio, you can download the DVD Image and burn it to DVD.

You should think over what you going to do with your configuration, repartition your hard disk (or don’t), and install Ubuntu Studio

Make sure you’ve got a Wii Remote with enough power.

 

Open a terminal session in Ubuntu then copy and paste the following instructions:

sudo apt-get install libcwiid1 lswm wmgui wminput

 

Sometimes it comes in handy to know your gear so at this point, you can turn on the Wii remote to scan by pressing 1 and 2 simultaneously (all the lights will flash) then running:

hcitool scan

 

After you installed the necessary packages, you we’ll be able to give it the first shot by entering wmgui in a terminal window

wmgui

 

Select “connect” from the file menu, press 1+2 on the Wiimote when prompted then click OK. Lights and rumble can be turned on and off from the controls menu, and which inputs are displayed from the settings menu. Using this, you can test the IR camera (I didn’t have infrared lights so I used a candle (BE VERY CAREFULL WITH OPEN FIRE IN AND AROUND YOUR LIVING AREA not to set the place on fire)), the accelerometers and check the inputs from the Nunchuck or Classic Controller.

 

Now you know basic set-up is working (your computer running Ubuntu Studio, your bluetooth adapter, your Wii Remote and the “connection” between it all).

 

From here on things are different, from the article about using the WiiMote as a musical instrument (check here).

 

For using the WiiMote as a mouse we need a mouse emulator (a small program that converts WiiMote output to mouse output) the one we are going to use is called uinput.

Before being able to use uinput we need to load it into the kernel, this can be done in two ways: manually after every reboot or we can load it every time the system starts up.

 

Manually

Copy and paste the following instructions:

sudo modprobe uinput

 

Loading it up every time the system starts up by adding uinput into /etc/modules:

gksudo gedit /etc/modules

 

Edit and save /etc/modules (mine looks like this)

 

Now reboot your system if you choose the latter option (editing /etc/modules).

 

We need the MAC-address of our WiiMote, there are multiple ways of getting this address:

hcitool scan
lswm

Now we can start doing our mouse thing by telling wminput to listen to the right WiiMote (telling the WiiMote to listen to which MAC address) (make sure you use your own MAC-address !!!):

sudo wminput 00:24:F3:E3:E6:CD

 

(if you get the following error “unable to open uinput” try using the wminput command in SU mode as you didn’t have enough rights to use uinput).

 

Now you’re ready to rock and roll!!

 

Two more things:

  • You can close the terminal window if you want to
  • If you’re ready using your WiiMote press the off button on your Wiimote.

 

Suggestions for improving this article are welcome, please let me know and drop me a line!